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Second
Position (“Other”) - To “become” someone
else fully by taking both the perspective and the criteria
and history, etc. of someone else.
Secondary
Gain - The positive intention or desired outcome
(often obscure or unknown) of an undesired or problem
behavior.
Self
Position/Index - Experiencing the world from
your own perspective; being associated into yourself
and your body.
Sensory
Acuity - The ability to make sensory discriminations
to identify distinctions between different states or
events.
Sensory-based -
Information which is correlated with what has been received
by the five senses. (Contrast with “Hallucinations.”)
Separator
State -
Eliciting a neutral state between two other states to prevent
them from combining or connecting with each other.
Shift
Referential Index - To take only the perspective
of someone else, while keeping your own criteria with
which to evaluate and respond to events. “If I
were you…”
Six-Step
Reframing - A process in which the “part” responsible
for an un-desirable behavior is contacted directly, the
positive intention driving the behavior is uncovered,
and new choices to satisfy that intention are created.
Sorting
Polarities - Separating tendencies or “parts” that
pull a person in opposite directions into cleanly defined
and organized entities, preparatory to integration.
Stacking
Anchors - Using the same anchor for a number
of resources, integrating them. (See “Integrating
Anchors.”)
State -
A state of being, or a condition of body/mind response
or experience at a particular moment.
Stealing
an Anchor - Identifying a naturally-occurring
anchored sequence (stimulus-response) and then firing
that anchor— rather than establishing an arbitrary “ad
hoc” anchor for the response.
Stimulus-response -
The repeated association between an experience and a particular
response (Pavlovian conditioning) such that the stimulus
becomes a trigger or cue for the response.
Strategy -
A sequence of mental and behavioral representations which
leads to a specific outcome; e.g. decision, learning, motivation,
specific skills.
Submodalities -
The smaller elements within a representational system;
e.g. a visual image can be bright, dim, clear, fuzzy, moving,
still, large, small, etc.
Swish -
A generative submodalities pattern used to change habits
and responses.
Switch
Referential Index - To “become” someone
else fully by taking both the perspective and the criteria
and history, etc. of someone else. (Contrast with “Shift
Referential Index.”)
Synesthesia -
A very close and quick overlap between a sequence of two
or more representational systems such as “see/feel” (feelings
overlap with what is seen) or “hear/feel” (feelings
overlap with what is heard).
Tag
Questions - Negative questions tagged onto
the end of a sentence in order to diffuse polarity responses;
e.g. “don't you?” “can't you?” “aren't
you?” etc.
Tape-editing -
A process of reviewing past behavior and then selecting
and rehearsing or future-pacing new behavior and responses
in order to alter future responses in similar situations.
(See “New Behavior Generator.”)
Third
Position (“Observer”) - A dissociated
meta-position from which you can observe or review events,
seeing yourself and others interact.
Transderivational
Search - (See “Guided Search.”)
Translating -
The process of rephrasing words from one representational
system into another, useful in bridging understanding between
two people.
Universal
Quantifier - A linguistic term for words which
are applied to all cases and all situations without exception;
e.g. “all,” “every,” “always,” and
negations such as “never,” “none,” etc.
Visual -
The sense of seeing. (See “Representational Systems.”)
Well-formed
Outcome - A goal that is appropriately specified,
obtainable, chunked-down and contextualized, and either
helps satisfy, or does not interfere with the person's
other outcomes.
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